Now if they intentionally banned this form of data. from trait, -10% from bio ascension, -10% from Adaptability traditions (genocidal xenophobes, isolationist xenophobes, hive minds, marauders) and another -5% from event. That might sound like a huge effect, but while I don't remember all the details of when I tried playing a Hive Mind last November, I'm playing Rogue Servitors right now, and even fairly developped planets. The primary reason for this request is that with Overlord having added in so much in regards to vassal relations Gestalt Empires face some roadblocks when it comes to dealing with primitive empires. This article is for the PC version of Stellaris only. Oct 29, 2021 @ 8:28pm. In actuality no new minds beyond the initial founders ever join the gestalt consciousness of the elder brain, according to the 2e Illithiad. However, if the amenities deficit is small you're often better off just eating the penalty. For standard empires the Entertainer is your go-to choice, which produces 10 amenities each as well as a decent 2 unity. There is a difference between "cut off from hive mind" and "over admin cap". As a hive mind, you're naturally taking biological ascension, and nerve-stapled livestock stop impacting happiness. No additional Spawning Drone job: A 25% pop growth, while 1 Robot Factory adds 66% pop growth (2. You need the genetics tree to “un-hivemind” them. Yes, Deviancy is a distinct problem for hive minds. Species rights determined how species are treated in an empire. This generally means it takes longer to get up and going, but once you do get going, your population advantage puts you ahead. 1 Amenity needed per Robot Population. That helps when I'm trying to get to Evolutionary Mastery techs faster. Without me they are a bunch or disparate limbs flailing against each other. Not really needed. 33 pop_growth_speed. However, if the amenities deficit is small you're often better off just eating the penalty. Talented. Think of amenities in machine empires as unit maintenance. Progenitor hives overall are the strongest hive, even slightly stronger than overtuned hive which is already overwhelmingly stronger than the other hive options. I bring Order to the Chaos. This mod aims to improve hive minds' gameplay. Reply Snorkle25. Its all about the pops in stellaris. ago Yes 3 Pikmin_Hut_Employee • 2 yr. Transit hubs double that to a total of 10% chance each month. The are a single mind gestalt consciousness. With cyborgs its just 1/8. Do yourself a favour and simply compare Machine empire and Hivemind start. It will allow so many drones to work real jobs instead of the uphill battle against amenities. Ascetic is fine, but keeping up with amenities is usually not a problem. RadiantFleet • 2 yr. for the Win in a Galaxy not so far away (it will be HUGE). New Hivemind Civic in 3. Purple workers rights ones at the end give reduced empire sprawl from pops, reduced housing needs, and stability—not to mention the edict. Per job, entertainers are far more effective than maintenance drones while also providing unity. . It is just that stellaris is still a game and need to have a pretence of balance. Petty much as the title says, sentinel post is really weak, and your robot governor doesn’t have the trait - righteous which even hive mind is better at keep unrest low than robotic head, so even you manage to get the ecumenopolis from event or fallen empire and fills it with sentinel post and maintenance depots isn’t enough, you just can’t fill. A single organism, where every part that *looks* independent is really no more independent than our fingers. This is -. There are plenty of Hive Mind fantasies going around where the link between the individual members of the hive is psionic rather than natural. There were multiple hive minds, some consisting of just a couple of individuals others with thousand minds. Jewbacca1991 • 3 yr. Pops can go over 500 and will not stop growing (or decline) until the required housing exceeds available housing by 15% (or 25%). In Stellaris 3. Sep 30, 2021. -You cannot use the subjugation casus belli to conquer only part of a hive mind and create a new hive empire. #14. Strength of Legions is D-tier and next to useless. They are. I specifically tried to give hive minds a niche, which doesn't mean everything is easier. They also live longer than the average organic. Irrassian isn't even bad for hive minds though. ago. This will keep your planet happy for the most part after words build up to 3 to 5 coty districts for more amenities. Real-time strategy Strategy video game 3 comments Best RadiantFleet • 2 yr. Maybe we need both a regular Hive Mind that gets access to an additional ethic, and a Fanatical Hive Mind that's absolutely unified and has no ethics other than its own whims. The other advantages are the 3 basic workers per basic resource district, and access to gestalt jobs which, aren't bad, as they don't require consumer goods, which has. r/Stellaris. In the context of machines, amenities do not. #? May 3, 2021. You'll need to prioritize energy production as much as possible to support your empire's growth and. None. Stellaris. Yeah, bureacrats need to be averaged with 1-unity entertainers, but priests are base 4 and don't need the amenity offset. While I might be wrong, my estimation for base CG output (no tech/modifiers, decent conditions) was at 0. But the most powerful is using a governor. Content is available under Attribution-ShareAlike 3. You will not be able to squeeze out an economy/research operation as strong as a regular empire can. But the higher tiers of that event chain cause a penalty to sublight ship speed. It doesn't make any sense for them to have ethic attraction because. Combining the last two, generally playing a Hive Mind that isn't a Devouring Swarm or a pacifistic isolationist is kind of pointless, because as soon as you conquer a planet, you start purging anyway, with all the diplomatic maluses that entails. Stellaris Hive Minds can still experience crime, embezzlement, and laziness. That's not to say Hive Worlds are bad, it's still a top-tier perk and well-suited to the needs of a Hive Mind empire, but it is pretty expensive and takes. If I'm going to have a pop work a job, isn't it better to just have 2 pops work the unity job than 1 pop work the clerk job?The need for mineral increases even further if using a lithoid hive. Description. Then you will need to. Hive Mind has no inherent tech civics and so it's suboptimal to focus on science as one. [9] Or hive mind pops can produce 0. Which, like all other genocidal civics, is top tier. IIRC Hive Minds can also take the One Vision Ascension Perk. Instead of having unity, ethic attraction and amenities, the perk was different for hive minds. Habitability is an important pop growth modifier. Is there a good way to boost. Seems weird for a design supposed to be not afflicted by happiness but in need of amenities nevertheless due to maintaining (somehow) stability. Dunno if Unruly still a good hive trait. Generally, if you can have a large number of planets, there is little reason not to do so, since they will all develop more or less at the same pace. Somewhere along the way I picked up a small 3. In later stages your global growth will be faster than one planet. undercoveryankee. But hiveminds do have one big weakness, which is having the worst researchers in the game. Even at the start when more % matters Hive minds can start with +83% compared to +93% with fast breeders you bring your growth from 5. Amenities, in general, are infrastructure and items needed for life to proceed smoothly. Charismatic, Aesthetic, those are very much god tier for amenities. It'd help add some nuance to the broad spectrum of what qualifies as a "hive mind" society in fiction. One point more Amenities can push your stability easily as Gestalt for like +30 amenities is +10 stability, but just try to get that number. 4 on the Machine World, a total of 1. Essentially a hive mind version of Rogue Servitors except the non-hivemind pops acted as the defenders of the hive in exchange for being kept in the lap of luxury by the hive. Methone. To assimilate biological pops into machines, you need to start as a biological empire, and take the Synthetics tradition tree, which you unlock by taking the Synthetic Evolution ascension perk. The game hive minds use an advanced form of. Ultimately hive minds are just underbudget though. 5 came out and war has become increasingly burdensome as the game goes on. As a hive-mind I highly recommend going down the Synchronicity tradition tree and grabbing "Instinctive Synchronization" and then use synapse drones to produce amenities instead when you can, as this will boost both unity production and reduce the amount of. No factions means no free unity, and that free unity matters. But the hive mind has evolved to be alone and knows very little of conflict. Yes ideally you keep the amenities (or its equivalent) at +0/+1, as any higher will not give your hivemind pops any happiness. Related Topics. Justification: This already will result 0. I want to build a hive mind that can make some alliances if it chooses to do so but that has a population that grows extremely fast in numbers. Ascetic mitigates your needs by reducing amenity usage. This is why hive mind should need consumer goods. CaelReader • Synthetic Evolution • 2 yr. Once you get that, massive livestock populations no longer directly influence stability. Cybernetics has a really good trait for reducing the need for it to the point that. Their bio trophies are happy though). If charismatic trait and maintenance drones are the only answeres, then, yes, it seems that Gestalt Hive do need more pop dedicated to amenities than other designs. Same with hive mind pops in hive minds. You just need to hit zero, although low positives is better than low negatives. This makes it more expensive to get traditions and accession perks to get bio-ascension to finally be able to remove the unruly trait. Greetings. While they include things like entertainment or art, they're also good roads or hospitals. No trade value means to free currency. Just beware that they do have some late-game issues, as they need to pay for their population growth which gets really expensive in the late-game compared to organics that just get their growth for free. Hive minds cannot run the massive build cost reduction or upkeep reduction, but those are niche builds arguably centered on abuse of the system and take a while to set up. If you need a planet with 0% stability for the revolt spyOps, then it can be countered and would. I really do not like the trade system in stellaris: in terms of no energy strat every trade worker produces 50% for nothing and you have to take care of your trade route - hive can take even isolated systems in the space and do not have to. It will create some Maintenance Drone jobs & they will produce amenities. The Stellaris hive mind is a gestalt consciousness though. Another one I had a lot of fun with was lithoid calamitous birth hive mind terrovoure. The reason I specifically mention it for Hive Minds is that the normal strategy is to fill up your capital with Researchers first to benefit from the +10% job output Capital designation. Loosely based on the Baol precursors and the relationship between certain species of ants and acacia trees. Besides, when you complete the synthetic ascension perk you still have normal, organic, ethics. 3. Ratio speaking. Hive Minds Have a Terrible Time When Trying to Conquer the Galaxy Late Game. 0 unless otherwise noted. On top of that, Hive Minds, with their housing buildings, get 50% more housing per building slot than Machine Worlds (12 with an Expanded Warren compared to 8 with an. The only thing that truly trivializes amenities is the free slavery/robot servitude jobs that produce amenities without using a job slot and with (almost) free real estate. Amenities are directly responsible for the stability of your planets as a hive-mind, and lacking them reduces all of a planet's production. However, unlike other Hive Minds, Necro-Hives will allow their Livestock to procreate. you would need to constantly. Because of this even machines empires that enjoy autonomy in individuals would still be close enough to a hive mind to be for all intents and purposes a gestalt consciousness. Any trait, tech, tradition or civic that improves amenities is the best thing you can get because it frees up so many workers!Bonus points, your capital buildings produce synapse drones, enough to satisfy the need for amenities for some time. A lack of amenities negatively affects your stability. Jump to latest Follow Reply. The only way I would do unruly, is if I keep empire sprawl (primarily pops. Do note that your home planet has a modifier that reduces deviancy. Apart from that, even i with limited hive mind playtime can already see that this origin sounds. "Hive Minds generally cannot support non-Hive individuals within their empire except as Livestock, and Necrophage Hive Minds are no different there. So I came up with the Behavior System, where you can choose behaviors that will help shape your hive mind, making it more unique, giving it more RP depth, and more unique gameplay. I think both Hive Minds and MEs can gain. Then I consume every world I see. Making sure on math: Gene clinics give a bonus based on base pop growth (3), giving you . Also you can use the "city district" to get more maintenance drones. No trade value means to free currency. No factions means no free unity, and that free unity matters. r/Stellaris • Hive minds should have ethics. Mar 6, 2019. 2: 5 amenities -> 4 amenities. You only need 1 amenities build 1 habitat district and 1 mineral synergy building to complete the hab. , and gives more grow. Hive Districts have the unique feature that they provide 12 housing and 6 maintenance drone jobs if built on a Hive World, meaning Hive Worlds need fewer Hive Districts. 1 Answer. Hive minds seem to use largely organic tech, you can't research robot techs and thus can't synthetically ascend I suspect psionic development takes a level of introspection, seeking answers beyond the senses, and (for lack of a better word) 'faith' that hive minds (being so grounded in the physical and biological) just are not able to achieve. City arcologies for pops and some clerk jobs (hives don't have clerks or a use for the trade value they produce). Rapid expansion and overwhelming force is the name of the gameHive minded lithoids don't get increased average lifespans - and you'd actually be more likely to have a leader die early on you as lithoid. Through Rogue servitor struggle a lot less, due to bio-trophy happiness greatly increasing your stability. Jump to latest Follow Reply. ago. 8 housing). ago. The leader of these empires is the hive mind itself, and as such, is immortal, as it lives on through a. However, unlike other Hive Minds, Necro-Hives will allow their Livestock to procreate. Each livestock should be producing about +3 food. ago. Sort of like a cross between faction unity and trade value. Yes. As long as pop growth is king, I think that robots are a pretty key part of an "optimal" playthrough with a non-hive/spiritualist empire (hives having massive pop-growth and spiritualists experience real costs with influence). 2 per Job with the Versatility Tradition. I have met several machine consciousness-es and hive minds that just wanted to get along decently. Really really bad. Not really, no. They are not the all-or-nothing type from before, but they still leave a surplus of those. It still takes time for the automatic resettling to happen. Hive Minds don't have ethics, so nothing to pick here. Stellaris Suggestions: Hive Mind Civic Ideas. How about reflavoring pirates as being cancerous growths instead? Defective pops that won't stop "growing". Otherwise that basically completely kills my ability to be a non-evil/creepy hive mind considering I'll then have to eat or assimilate people to expand. Nuts and bolts for repairs. Hive minds have stupid strong early games due to powerful pop growth and assembly aswell as access to starbase powered economy with hydroponic bays and solar panels . "Hive Minds generally cannot support non-Hive individuals within their empire except as Livestock, and Necrophage Hive Minds are no different there. Which gets smaller the more techs/traditions you research. Otherwise, have fun, it's pretty much easy mode. Synapse. Hive minds seem to use largely organic tech, you can't research robot techs and thus can't synthetically ascend I suspect psionic development takes a level of introspection, seeking answers beyond the senses, and (for lack of a better word) 'faith' that hive minds (being so grounded in the physical and biological) just are not able to achieve. Lets look at the crazy pop assembly availble to hive mind empires! Join me in my first Stellaris multiplayer in the new patch, as. Primary one is amenities shortages, due to low amenities per job. You generally build hive districts if you need more housing, and sometimes if you are low on amenities. The Hive Mind is probably the weakest empire type right now. 1. Big boosts to growth and resource production make these worlds a straight upgrade from the default worldsnormal empire got OP perks compered to hive lol. 3) Hive Consciousness (Happiness): This is a continuation of the concepts above, and is a way to incorporate bonuses to happiness to actually provide some kind of benefit to Hive Minds. The Politicians will provide a total of 12 Amenities, leaving 76. But you are right that this would be a way around it. I think AI personalities aren't cut and dry, but work on a % chance where there are different options. 5 to 7 mineral drag whereas these 4 unemployed drones end up +2 net minerals. 1) The hive-mind is, as stated in the dev diary, incompatible with the psionic path because, on one hand, it is already connected to the psi dimension (forgot what it was called) and exists in it, but is incapable of true ascension because that seems to be individual ascension of the members of the species, i. Another way to think of a hive mind might be that you have a species of. Immortal ruler means you get crazy +unity bonuses forever, and hive mind leaders have the same max age but can be recruited approximately 15-20 years younger, so basically, they start with enduring trait automatically by having young leaders. The list of civics for Hive Minds is rather short, and the list of good/interesting ones is even shorter. 5 came out and war has become increasingly burdensome as the game goes on. Keep your amenities positive and disable as many maintenance drones as you can. Even if you are a peacefull hivemind the deviancy becomes a problem when your planets starts getting to around 80 pops, you need two sentinel buildings around 100 (At least my empire did, how the empire is built might off course effect it). In actuality no new minds beyond the initial founders ever join the gestalt consciousness of the elder brain, according to the 2e Illithiad. ago. Give hive mind a single faction for the hive mind, even with an approval rating of 50%. Machine Intelligences have a better selection than Hive Minds do. Ascetic is just a great pick up overall +15% amenities takes care of a big weakness, and the 5% habitability is a good 2. It creates Deviant Drone jobs that suck drones out of productive jobs, and cost a bit of Energy too. Well, if their offspring have the hive minded perk, it would only be a matter of time before planets, systems and even maybe sectors just hit critical mass. Whats the best build for this?. Sorted by: 5. Any help is appreciated. I use up a building slot for a Hive Warren to get some amenities that do not come from jobs. The holo-theater is nice if you lack amenities, but keep in mind that it produces a fuckton of amenities and having excess amenities only gives a very weak bonus to resources produced (via pop happiness -> stability, or just straight up for hive minds). Does it fight back; pre-ftl civs dont spawn defense armies any more. The new Holdings system is too great an opportunity to pass here. Hive mind scientist are quite bad in comparison before you can subjugate people Their civics are mostly bad. Important because Stellaris is very much a front-loaded game where. The hive mind remains intact. If you need amenities, just build a Nexus District. This is because lithoid starting age over rides the normal hive mind starting age. Hive Minds and Machine Empires struggle with Amenities due to a deliberate design decision. YeetingtonThe3rd • 2 yr. There is also a building similar to the luxury residence. Hive minds don't have to worry about happiness or consumer goods upkeep. Do start with Rapid Breeder, to buy into the Hive Mind forté (or say "screw it!" and go Lithoids with "Budding" and go all-in on Pop Assembly; I've never tried that, but it'll probably work). It's so you have a type of empire that doesn't need to deal with the hassle of factions and consumer goods, and while they are incredibly underdeveloped (and boring if unmodded) as they were a part of the first DLC ever made, they do have one feature that even Machine Empires don't have and that is not needing to employ maintenance pops for amenities by going down the Harmony tradition. Unite the hive! - Bio ascension, gene modding and gene tab - Auto-jump feature, please - Armament change - Merging federations - Assimilation and living standards - We need Archives! Flesh is weak thus mind is over matter. Hive Minds get a +10% already, and with the 10% from adaptability you already get 40% on everything except tomb world, meaning you can expand almost everywhere right away. 10. Which gets smaller the more techs/traditions you research. thank god you were a hive, -50% happiness is crippling for anyone else. Tous droits réservés. Because of this even machines empires that enjoy autonomy in individuals would still be close enough to a hive mind to be for all intents and purposes a gestalt consciousness. It is available only if have the Utopia DLC for the biological empire or "Synthetic Dawn" if you want a machine one: Then on the right, under "Authority" you can select are you a machine or biological hive mind. First we don't need residental districts. amenities, for hive mind, and I choose a perk where I don't really kind of needed that, or my species won't need that but as I read the other reply I need to build some sort of hive maintenance building, but yeah most of my own species are cool with it though only those conquered races are so upset about everything doing rebellion and all. I am the brain that controls them. It does this in three parts: Balance. . With cyborgs its just 1/8. Related Topics. Anyways, it's better to take a machine empire if you want to go tech-gestalt because they have Introspective and that's an OP civic. 0 with +/- stat modifier government types, the most "wild" of them just being having an extra big flagship, and now we have civics as crazy as this. Besides, when you complete the synthetic ascension perk you still have normal, organic, ethics. Hiveminds are so bad at producing amenities that you NEED to offload everything you can to habitats, because your planets of decent size are mostly filled with amenity and deviancy buildings. Hive Minds Have a Terrible Time When Trying to Conquer the Galaxy Late Game. An Illithid community is a bunch of individuals ruled by a ruler that happens to be a small hive-mind with only one body. Which, like all other genocidal civics, is top tier. You could do something neat like all simple organic drones produce 2 amenities, so organic hive minds need to either keep a balance of simple and complex drones or invest in expensive attendant drones. 79 which is only a 5. A Progenitor Hive Mind empire has massive economic potential in Stellaris. 0) but never really gave hive minds a proper chance because I like roleplaying with friendly empires. An Illithid community is a bunch of individuals ruled by a ruler that happens to be a small hive-mind with only one body. Now the question is, on which kind of planets would I boost amenities with either 1. Hive minds have 1 very good civic in devouring swarm. Yeah, you need to prioritize creating resource districts and filling worker jobs first until you get a nice income going, then you can add in specialist buildings after you have a buffer. Lowered the spawn chance for the legendary paragon Keides by 75%. "We believe that our constructors were in fact gods" Wormhole FTL. AI Empire’s don’t hate you for purging through displacement. "Jewbacca1991 • 3 yr. Robots, too. Hive minds severely lack amenities jobs, lead to low happiness and stability. ago. TL;DR: Necrophage Hive Mind should defensive crouch the first 30-40 years to build a dominant starbase economy before taking the offense powered by catalytic converter. Maintenance drone jobs are not a precious resource. Amenities as far as stellaris is concerned are non food and water necessities like being able to shower or have a table to eat at. ago. Blue ones that increase habitability will let you hit 100% habitability on all worlds. #12. As a comment below me pointed out, apparently taking cybernetics allows you to assimilate hivemind pops as a Driven Assimilator. Giving housing, and some amenities. ago. Let's assume a factions drones are super welcomed by other empires because they down have happiness. 0 unless otherwise noted. For all the hype YouTubers and Redditors put into amenities for hive minds, it's really not that big of a problem. I am the brain that controls them. As a gestalt I am not able to have high population planets without wasting building slots for Amenities and Crime. ago. The natural neural network civic gives you science from unemployed, but this unemployed do not need goods like utopia run empires. However, the only way I have found, for now, is with situation Organic Singularity. Hive minds have a lot of population growth, but don't get as much of a resource advantage as machines, or access to a lot of bonuses a non-gestalt empire gets from their ethics. ago. • 5 yr. Raneknug • 1 yr. This could come in the form of a percentage bonus. Also, Charismatic or Emotion Emulators only boosts Amenities from 4 to 4. This page was last edited on 13 April 2017, at 11:37. Same for the upcoming cyborg hive minds. Figure out a planet loadout you like and has minimal maintenance drones for each planet type and start spamming them as you need them and your pops can support. Consumer Goods would be art, jewelry, video games, etc. Leaders are one of the best parts of playing as a hive mind. 2. 7 for the upgraded one. Start with technological accention, bio is the next two. Not really, no. Mar 28, 2022. Finally Mercantile is necessary if you want to do a trade-focus approach since Merchants are the only good trade job and you need the Mercantile tradition to get them. large number of poorly developed planets. Lets break down the civics available to Hive Mind empires in Stellaris. Hive mind civics are notoriously bland, but I do like Natural Neural Network because of the extra research option. Ascetic is the best civic for hive minds hands down. ago And the same is true for Machine Intelligences as well. Obviously, an efficient source of amenities is incredibly powerful and means the hive mind can be very efficient with a lower number of pops. I understand why the entire galaxy hates a hive mind, and I think it's a good way to balance out some of the more awesome aspects of the. Hive-minds have a bonus to pop growth. I've been playing as a Hive Mind since 1. spudwalt Voidborne • 2 yr. Hive Mind Housing Districts don't even give jobs for Amenities (only 9 Housing). Machines are stronger the less habitable planets you play on. Hive minds struggle with habitability, and this civic is a great way to shore up that weakness. 49 to 5. 2. They are not the all-or-nothing type from before, but they still leave a surplus of those. However, the vanilla hive mind flavor is something stranger. Stellaris Gestalt Civics explained and ranked into a tier list. I am not gonna sit through 4 hours of rather boring gameplay so I am just grabbing a few data points from the end. What rights can be selected depends on whether the species is the main. Lets dive in!Chapters:0:00 Intro0:10 F tier2:48 C tier5:14 B ti. The others have more niche uses as a first pick. Otherwise, a popular format of rapid breeders/budding and intelligent+fleeting and deviants will do the job. " I don't think it's innappropriate for a single unifying force to occur in a hive mind made up from billions and billions of dronesBut this ignores that hive minds experience deviancy, hive mind planets have stability, and hive minds can even have planetary revolts which form new hive minds. Adding more pops via resettlement should help too. It would actually be. But automation is still rather terrible at this. I apologize for the incorrect information in my previous response. )Stellaris 3. Man, the Hive Minds can use a big overhaul. Ascetics is also a very good Empire civic you want to use next time if not going random as that reduces the amenities needed by 15%. It's not that good for Gestalts either, again because 2 unity is worse than 4 unity base gestalt unity jobs, and without ruler jobs the gestalts really want high unity output per job. Also you can use the "city district" to get more maintenance drones. Yes, lowered the spawn chance for the system, but if you have the system and you get to it first, it's a 100% chance to get him. Here's a trick: When you take over a new planet with a new species the hive mind assimilation begins but when 1 pop is converted you can go to the species page and apply the hive mind template to all the others, greatly speeding up the assimilation time at the cost of your society research. Machine pros. Hivemind is something you have to start with. ) More posts you may like r/Stellaris Join Finally, you don't need high Amenities. 05/month (as of now) production of consumer goods. Planet capacity is capped at 500, regardless of free housing or unblocked districts. You basically only need farmers, and they produce you Amenities, Energy and Consumer Goods and you wont need Minerals either as you get enough from Mining Stations alone. ; About Stellaris Wiki; Mobile viewYes, amenities are a very annoying issue to deal with as hive minds, but on the flip side you are freed from the plague of consumer good production (which I find to be the by far most frustrating thing about playing non-gestalt empires) and thus have one full planet (or several building slots on every other planet) completely free to do. 6? I just got Federations and wanted to do a straightforward game with an origin to give the patch and DLC a test drive. Hive minds are not bad. I specifically did not take intelligence. Hive Core capital buildings now provide +1 spawning drone at 80 pops, in lieu of the fact. Allowing you spec more heavily into other buildings and districts. Unless you really need that +1 to RA and have some tech rush plans then I'd swap it. Synths are fully conscious in theory and act as individuals. Machine empires are a different story, but the biological Hive Minds are kinda bad. You generally build hive districts if you need more housing, and sometimes if you are low on amenities. . Metroplex038 • 1 yr. Which is great since it makes Stellaris' hive-minds the loneliest beings on the universe. Give hive mind a single faction for the hive mind, even with an approval rating of 50%. What do you think about hive minds? I have a great disgust for the hive mind civilisations because they are not compatible with others and they have such a great cohesion, no personality, they are like zombies in some kind. Content is available under Attribution-ShareAlike 3. Stellaris. And you need energy and minerals to fuel your alloy and science production, and Hive Worlds are unquestioningly the single best planet type for basic resource production for any hive mind. Real-time strategy Strategy video game 3 comments Best RadiantFleet • 2 yr. My favorite empire in stellaris was always hive mind. While amenities are a large COST, they are not a large ISSUE. They turn into cyborgs. For Hive Minds it's more efficient to actually use the Tech World designation instead of your capital though, because the job upkeep of Brain Drones is exorbitant. Hives, as organic pops, suffer all habitability penalties. Imperial Prerogative, Technological Ascendancy, Mastery of Nature, Voidborne, and Defender of the Galaxy all stand out as options. It’s a lot easier now to actually do so, since the insane need for maintenance depots hive minds used to experience has been removed, thanks to hive districts granting maintenance drone jobs. This is a non-issue with normal empires, as they have a lot of amenities producing jobs (further boosted with Pleasure Seekers) and happiness is nearly non-issue with Egalitarians. Another resource you won't need). ScreamCon Apr 7 @ 12:35pm. First 50 years Sensorium Sites will provide you with all the amenities you need as well as balls to the walls awesome amounts of unity. And while habitability is a restriction early on, hive minds can go down the genetic engineering ascension path, which (with a little micro) basically obviates habitability as a concern.